TechDebt is coming to Steam!

For those of you who play games on PC at all, you will likely be familiar with Steam, which is the biggest marketplace for PC games.
After years of dabbling with publishing a real game on something like ItchIO I decided to take a swing at the big leagues.
Now I aim to keep the scope down. From what I hear, spending 5 years building the game of your dreams is a sure way to shoot yourself in the foot.
Small games iterated on quickly are the smart move.
I still have plenty of content planned for Tech Debt, but this should keep me focused on content related to the core mechanics that already exist and prevent me from expanding the core mechanics into a full-out colony sim.
We just got the Steam page cover art back from the artist I commissioned for the project, and I love it, they did a great job. The next step is to get a trailer cut so we can launch our Steam page.
This is really exciting for me to publish a game on Steam, and hopefully not the last.
With all this said, I had a client pop up with an interesting and urgent project that needed me to go hands-on with, so you won’t hear as much about Tech Debt in April.
The good news is that I will give the video editor I am working with time to get the trailer up and edited. So that is it. Let me know what you think of the cover art. Any feedback is appreciated!